Monday, 8 September 2014

Participatory Culture and Derivative Works












 
For the physical hand in I will present my essay in a DVD case. The Star Trek collage cover art made by http://ticktoast.tumblr.com/ and used with permission.

Participatory Culture and Derivative Works
Ash King

In a world where people live their lives digitally as much as physically the way we consume and respond to media has changed forever…
The internet provides us with an open forum for expression of personal opinion, critique, and even communication with creators.  Pop culture fans have found in the internet a unique way of sharing their own derivative tributes, such as art, literature, or costume design, with like-minded fans. Only recently, due to the exponential growth in internet use, has there been greater exposure of this participatory culture.

My perspective is that fandom is an outpouring of creativity that fosters a sense of community through participation. Fan works can understand and represent their audience better because they are made by the audience for the audience.

Rather than being subject to complex and limiting copyright laws, members of fandoms should be encouraged to pursue their creative talents and provide a promotional service that targets a highly sought after audience.

What is fandom?
‘Fandom’ can be described as the fan base, interactions and derivative works surrounding a piece of media, whether it be a Hollywood film, video game, fantasy series, science fiction novel, or comic book. Because I am focusing on the participatory nature of this subculture, I will use the term fandom as distinct from ‘people who passively observe and enjoy a work’

Fans alter the original works to be more inclusive and representative of the audience and these fan works are an under-utilised promotional tool. The legality of fan works is currently dubious due to the unclear copyright laws surrounding transformative or derivative works, especially when these are not for profit.


What are fan works?
I use the word ‘works’ to encompass all artistic media from themed calendars to knitted tea cosies. Fan works, derivative works, and transformative works take existing media and alter it based on the individual preferences of the creator. This can give it a new meaning or message. I believe that if fan works are embraced and participation is encouraged, it will inspire a new generation of artists, authors, video editors and other kinds of creators as well as help the original source of the work to expand its audience.

Fandom Backgrounds
The two works, and their associated derivations, that I will be paying particular attention to are The Adventures of Sherlock Holmes (Conan Doyle, A. 1892) and the Star Trek franchise (Roddenberry, G. 1966).
There is great breadth in officially licensed and fan made derivations in the Sherlock Holmes fandom, because of its popularity and longevity. A ruling in December 2013 declared that the original works by Arthur Conan Doyle were in the public domain and not protected by copyright law in the United States, this ruling was prompted by attorney and Holmes scholar Leslie S. Klinger who filed the suit against the Conan Doyle estate.

This ruling became the climax of the ‘Free Sherlock’ movement supported by fans across the world and opened the door to publication for many fan-fiction authors.

There are websites made to promote fan involvement and creativity. One of these is Archive of Our Own, a collection of over one million derivative works of fiction (home page show in Fig 1.).

Fig 1. Home Page of Archive of Our Own


Involvement in fandom has encouraged thousands to start writing. There are currently 66,520 fan made works of fiction based on the Sherlock Holmes canon alone, with over 900 of them long enough to be considered a novel.
I will also be looking at the Star Trek franchise. Star Trek was ground breaking in terms of its cultural impact as it was uncommon in the 1960s to have a multiracial cast. Though the impact of the show was positive, there are many negative stereotypes surrounding the fans or ‘Trekkies’; a typical example being ‘Comic Book Guy’ from The Simpsons. They are often characterised as ‘nerdy’, bespectacled and socially inept. I believe a better understanding and acceptance of fan works would lead to an abolition of this stereotype and more people enjoying what is a revolutionary show.

Representation and Diversity in Fan Works
There are millions of examples of fan works easily accessible through the internet. They are not limited by network ratings or regulations, or even the constraints of their source’s canonical setting or plot. Fan works frequently offer plots that would be impossible for the writers of their source material due to constraints on budget, continuity, and acceptance from their publishers or producers.

Genres of fan work that differ greatly from the style of the original source include ‘crossover’ or ‘alternate universe’ where elements from different works can be combined. For example, the setting of Star Trek with the characters from the Sherlock Holmes canon. This means that fans of multiple works can combine their passions in infinite varieties.

Catherine “Stitchy” Boucher is a full time crafter and fan artist. The majority of her works are characters from television shows re-imagined as bunnies. Fig 2. shows soft toy Kirk and Spock as bunnies. This re-imagination of popular characters takes advantage of the consumer’s pre-existing knowledge of a character, and appeals to a new audience. 

 

Fig 2. Star Trek Bunnies made by Catherine Boucher shown with permission

Encouragement of derivative works connotes greater understanding of the breadth of the audience and allows groups of people to alter works to appeal to themselves personally. The participatory culture promoted by fandom involvement does not just extend media, it often improves it. There is an ever growing diversity among fans and subsequently fan works. Fan works challenge stigma surrounding gender, race and sexuality in media, and transcend boundaries set in place by networks or publication offices with quotas to meet.
Feminism contributes a great deal to fan interpretation. Women are represented in fandom in a way that they are not in the media. When they take on the role of a creator they often “create narratives the commercial media wouldn’t offer” (Busse, K. 2009) providing a personal voice to a possibly personally irrelevant production.

Fig 3. ‘Fem Trek’ is an example of a common device in fan art where the gender of a character is swapped. Since the leading roles of a lot of productions go to men, this gender swapping art allows fans to enjoy an interpretation that explores a different dynamic, or that they feel better represents themselves. In 2007-2012 of the top 500 grossing films, the ratio of male to female characters was 2.25: 1 and women made up 30% of the speaking roles even though they made up half of the audience and ticket purchases (New York Film Academy, 2013)

 

Fig 3. Fem Trek by Aiviiqz shown with permission

Art produced often alters the occupation, status, ethnicity, and sexuality of the characters.
In ‘Textual Poachers: Television Fans & Participatory Culture’ Henry Jenkins writes “Once television characters enter into a broader circulation, intrude into our living rooms, pervade the fabric of our society, they belong to their audience” (1992, p.279) I believe adopting a character into the fan community allows them to become more than their original depiction. The original characters do not only exist in the plot of the original work, but following adoption into a fandom community, they can exist in any number of settings, relationships, and cultures.

Promotion and Positivity in Fan Works
The majority of fan works are done out of genuine enthusiasm as it is a system that rejects the construct of monetary profit. Jenkins writes “This subculture cuts across traditional geographic and generational boundaries...it documents a group insistent on making meaning from materials others have characterized as trivial or meaningless” (p.03). Friendships with people with common interests are easy to form within fandoms. Jenkins, mentioned above, writes with a sentimental attachment to fandom “My commitment to fandom intensified when I met the woman who would become my lifelong partner” (p.05)

Productions that have ended or been cancelled can ‘live on’ in the form of fan made videos, fiction, or comics. Regardless of how detailed a work is, there will always be untold parts of a story. Conventions such as time skips or changes in narrative perspective leave space for fan works to flesh out what happened in that time. Star Trek has been off air since 2005 and the original series ended in 1969. Could Joss Whedon’s 2009 reboot have happened without the Star Trek fandom that did not wane over the years? Would we have seen Middle Earth return to our screens without the overt enthusiasm of the fandom since Return of the King?

Fan art can also lead to an expansion of the official work. The Roar of Our Stars is a Doctor Who fan art piece by Alice Zhang Fig 4. It garnered so much attention that the official Doctor Who merchandise distributors at Big Chief Studios commissioned her to create further works and sold the series as posters. 


Fig 4. The Roar of the Stars by Alice Zhang


Legality and copyright holder opinion
The fact that fan works are based on existing works leads to some discrepancies among lawmakers as to whether the fan artists are in breach of copyright. Kristina Busse says “Fans circulating fan fiction, fan art, and fan videos rely on the fair use legal protection afforded to transformative works” (2009, p.104). ‘Fair Use’, called fair dealing in New Zealand, means that the use of the original work is not infringing on their copyright due to alterations made and the general public’s interest in the subject matter.

Joss Whedon, creator of Buffy The Vampire Slayer (1997) has voiced his approval of fan works saying "That’s why I made these shows. I didn’t make them so that people would enjoy them and forget them; I made them so they would never be able to shake them. It’s the way I am as a fan. I create the shows that would make me do that." (2004)
JK Rowling, author of the Harry Potter fantasy novel series (1997-2007) has also commented on fan works saying “I find it very flattering that people love the characters that much." (2000)
I think the ideal reaction to fan works is best summed up by Gene Roddenberry, the creator of Star Trek.

“We were particularly amazed when thousands, then tens of thousands of people began creating their own personal Star Trek adventures...Eventually we realized that there is no more profound way in which people could express what Star Trek has meant to them than by creating their own very personal Star Trek things...Best of all, all of it was plainly done with love. That is the highest compliment and the greatest repayment that they could give us.”

(1976, p.X)

This is the response that I hope many creators will adopt. Some creators feel very differently and fan sites are usually respectful of creator’s wishes, placing bans on derivations of their works. For example fanfiction.net does not accept fiction based on any text by Anne Rice, author of Interview with the Vampire (1976), since she voiced her disapproval. Fans, of course, want to appease the author of a work they enjoy but I would posit that this ‘cease and desist’ approach breeds hostility rather than respect.

In conclusion fandom is a positive force in the world. It promotes creativity and a sense of community through participation. Fan works better represent their audience because they are from the perspective of the audience.

The current copyright laws regarding derivative works are unclear as to the legality of fan works. When these laws are clarified, it would be favourable to both production companies and the fan artists if fan works were allowed to be created and distributed without threat of persecution.  Production companies should foster better communication with their fan base by openly encouraging fans to participate in creating tribute works. Open communication between the producers of the original material and the fandom will help the producers to understand the diversity of their audience. It also may improve how they represent different genders, ethnicities and sexualities. This relationship will open up more opportunities for collaborations between fan artists and official merchandisers. The new capabilities of social media and internet sharing allow people to connect easier than ever. I believe that fandom will be embraced and appreciated in the future and we will boldly go where no one has gone before.


References

Aiviiqz. (2014). Fem Trek [Digital Painting]. Retrieved from http://aiviiqz.tumblr.com/

Boucher, C. (2012). Star Trek Bunnies [Photograph]. Retrieved from http://www.thestitchybutton.com

Busse, K. (2009). In focus: Fandom and feminism: Gender and the politics of fan production.
Cinema Journal, 48(4).

Conan Doyle, A. (1892). The Adventures of Sherlock Holmes. London, England: George Newnes.

Free Sherlock. (2013) December 2013 Court Ruling. Retrieved from http://free-sherlock.com/2013/12/27/december-2013-ruling/

Jenkins, H. (1992). Textual poachers: Television Fans & Participatory Culture. New York: Routledge.

Marshak, S., & Culbreath, M. (1976). Star Trek: The New Voyages. New York: Bantam.

Nicholas Zurko. (2013). New York Film Academy. Retrieved from http://www.nyfa.edu/film-school-blog/gender-inequality-in-film/

Organisation for Transformative Works. (2007). Archive of Our Own. Retrieved from http://archiveofourown.org/

Rice, A. (1976). Interview with the Vampire. San Francisco, United States of America: Alfred A. Knopf.

Roddenberry, G. (1966). Star Trek: The Original Series [Television Series]. United States of America: NBC

Rowling, J. K. (1997). Harry Potter and the Philosopher’s Stone. London, England: Bloomsbury

Whedon, J. (1997). Buffy the Vampire Slayer [Television Series]. United States of America: UPN

Zhang, A. (2012). The Roar of Our Stars [Digital Painting]. Retrieved from http://alicexz.deviantart.com/